Casual Gamers Hell


Dungeons and … Dragons?
June 30, 2008, 9:50 am
Filed under: Organized Event, Real Life Adventures, games | Tags: , , ,

The software is working, the campaign is ready and we’ve got enough players now to run a game.  There has been a slight change of plans though.  There’s going to be a race against time in the games, which directly favours 4th edition over 1st.  In 1st remember you have to rest normal to recover from certain types of wounds, no ‘at-will’ powers, and you have to study for a certain number of weeks (!) before you can even go up a level.  In 4th you level as soon as you get that xp, mysteriuosly acquiring the new powers with no training whatsoever – tanks can heal themselves – magic users can cast magic missile continuously for days at a time (and beat down vault doors in a matter of minutes!) and you can have more than 1 000 000, 5-minute rests in one day.

As such I’m going to be running slightly different campaigns for 1st and 4th, but with similar themes.  The 1st edition guys get a bit more time too.

Tentative date is Saturday Afternoon!

More info for character creation and so on soon.



D&D – Generations
June 25, 2008, 6:58 pm
Filed under: Organized Event, Real Life Adventures, games | Tags: , ,

I’ve mentioned previously that the new 4th Edition is out.  A lot of people are having different reactions to it – unsurprisingly considering all the changes.  Rather than complain or poke fun at every little change in the system however, I’ve decided to do something different.  I’m going to run a campaign in both 1st edition and 4th edition.  1st being AD&D circa 1979.

The campaign itself is going to be essentially the same, with the same events occuring, the same antagonists and maps and so on.  There will of course be some differences.  For example monsters don’t always exist in the same manner in both / magic and magic items are very different, and there is the matter of pace.  I wont get into the details however, because that would ruin the story.

What I will do is type up a rundown of each sesson along with any player comments I can get.  At the end of each chapter of the adventure I’ll try to type up some notes too so that you can play the adventures yourself and see what you think.