It’s now June 3rd (in game). Our devil-may-care band of heroes discovered the ruins of an old monastery – grape vines rampant, and goblin tracks present. They decided to wait one night to prepare for the upcoming challanges as they tried to end the bandit menace once and for all. Would they discover why the bandits were targeting Trouse so ruthlessly? Can Giljew discover the meaning of the strange snake symbol before Deadweight destroys any trace of it?
The next morning they set out once more to the manastery monastery and the one remaining structure – the chapel. Inside it was as dilapidated as the monastery around it – but at the back there was an interesting feature. The chapel bell had been lifted up on a crude structure, ready to ring.
It was an ambush! The goblins came from every direction, overwhelming the party with their sheer numbers. Deadweight reported more than 10 coming through the door behind him at least. A hard and bloody battle ensued – Giljew was thrown accross the room, Isley was stabbed, and Deadweight padded himself in the most appropriate place to pad. It’s difficult to say how exactly they managed to defeat so many enemies, but they did. Wang pushed his way through the piled corpses searching for the last goblin archer – a coward who had run at the sight of his friends being ground and minced like so much goblin offal.
The Wine Cellar
Next they sent Isley down to check out a dark passage. All his efforts came to naught however, when he found that the door was locked. Giljew quickly came to help, and Isley offered the key words “I think it’s locked,” to help Giljew succeed. Once inside they made their way through the dark shadowy cellar…
EDIT: took the manliness out of the monatery
Filed under: games | Tags: 4th edition, Charater History, Deadweight, Fishguld, Giljew
A person who would think nothing about walking into your house and walking out with your most precious possesion generally wouldn’t be considered a ‘good’ person. Certainly not the type you’d invite to a BBQ party at your place at any rate. Strangely enough Giljew was always well-liked by people around him, right up until his little addiction forced him to leave his hometown of Maphelton.
He was the only son of Bolby and Hen Sturrs, a not too well off family, and had to ‘make-do’ with a lot of things in life. His toys tended to look as though they had come from a tree, and fairly recently too. His clothes were made of that special material that is made when various patches of other clothes are combined into one rather faded pair of pants. In short, he lived a frugal childhood.
Perhaps then it will come as no surprise that the first time he ‘held-on-to’ something was at a friends birthday party. His friend, one Quig Gytha, was recieving all manner of gifts – an ornately carved bokbok bird, an exquisity made magical horse that actually neighed as you pushed it around. Giljew’s eyes opened widest when he saw the third gift. It was a small but very authentic looking statuette of a badger. Quig seemed to pass by it rather quickly, thanking his Uncle Shermer before openning the next present.
Later, once all the presents had been opened, and the hot fruit pastries were being served Giljew took another look at the badger. It was just as enticing as he had remembered. He wanted it. Quig seemed happy at the time playing with the horse and some of his other friends, ‘accidentally’ driving it into one adult until they got angry before moving onto the next.
Giljew imagined playing with the badger, just holding it in his hand, or in his pocket. It’s possible that he wasn’t aware that he actually started to do those things. Certainly when he reflected on it later, it had all ’seemed’ to be in his imagination; And yet, when he got home he felt a certain weight in his pocket that turned out to be the badger.
His stumache went all funny when he realised what he had done. In his mind he thought that Quig would certainly have been treasuring the badger just as he did, and would surely miss it terribly. Images of angry parents stomping through the door came to him. The next day, after a terrible night of not being able to sleep, he secretly left it beside Quig’s front door.
Over time he ‘held-onto’ many other things, and eventually developed his own sense of morals. If he ended up with something, and nobody missed it, was there really any problem?
How Giljew joined the group
This part of Giljew’s history is a little less certain than his childhood. It seems that long after the adventurers became heroes, and had their stories written about them, there was a great interest in their lives, but not so much about how they met. Easily the most popular version of the story is accreditted to Deadweight himself, in his erobiographical ‘Wenches, Wine and Women: Three keys to success.” In this thrilling page-turner Deadweight claims that it was he who recruited Giljew after being impressed by his skills.
Deadweight does claim to have been responsible for a lot of things, including at least 30 fatherless families, but there is a shadow of doubt lying over this particular story. The timeline between Giljew’s known participation in the pirate raids on the ork settlement of Haspork, and Deadweight’s ascendency to leadership disagree by a number of years.
A more likely story, given by Freedman the Older, is that Giljew found he had to leave Fishguld rather quickly after the Governor found out Giljew had stolen something from his daughter that he would be unable to return. In a rather hasty decision he found the best way to descretely leave the port-city: Pirate Ship. Thus began his association with Hannibal Deadweight, as the only two halflings on the boat, and both from a rather challenging childhood, they naturally became friends, and over time, great companions.