Filed under: games, Organized Event, Real Life Adventures | Tags: 4th, campaign, D&D, first mention of Eljarg the Mingler
The plan is to start the 4th edition campaign this weekend. IF more players come after this session, then that’s ok, but we’ll be starting as long as there are at least 3 players. So far we have some definites – Tim, Chris (from work) and some maybies – D, Yhetti, Doug, j00ls and Rian.
Please leave a comment, or somehow let me know both your race and class.
Here’s what you need to know to put together your characters.
A. Everything is core 4th edition.
All races described in the Players Handbook (PHB) are fine. Even Dragonborn. You can’t use alternate races from the Monster Manual at this time.
In the descripton of Halflings, replace the word ‘nomadic’ with the word ‘sedentry.’
Ignore any history for dragonborn. In this world they’ve been around for about 1000 years, no longer.
B.Classes
All classes are ok. I wouldn’t worry too much about the party balance they try to push in this edition. That only applies in strictly combat situations, and in my opinion doesn’t make for a very interesting game.
C.Alignment.
You have to be good. Sorry Pace.
D. Abililty scores
We’re using points buy (method 2). Don’t forget your racial bonuses.
This is a largely polytheistic world. Think Ancient Greece / Rome. Even a priest of a particular deity can pray to other gods. Different gods serve different purposes. You have one god that you might favor, but that’s based more on your profession and personality than anything else.
In this world, as in Ancient Greece there are many stories of the gods meddling in the affairs of men (and turning into swans to rape their women). Are they true in this world? Well your characters have never had the experience of meeting them.
F. You have to decide how you know the rest of the group. Maybe you just met, maybe you’re brothers, maybe one of you saved the other’s life. Think of something.
SOFTWARE
You will need access to RPTOOLS Maptool. You can find it HERE. Follow the links and download the 1.2 version. You also need java for it to work.
If you like feel free to bring your own token. Token Tool, on that website will help you make one from any picture on your computer. Then just drag and drop when we start the game.
They also have a character tool to help putting the charcter sheet together, but I couldn’t get it to work. Sucks to be me I guess.
As far as voice-chat goes… I’ll see how many people Skype can handle… otherwise we may use teamspeak. I’ll link it soon.
Final call
Last thing I need:
Please leave a comment, or somehow let me know both your race and class. That is all.
Filed under: games | Tags: 4th, D&D, gaming, Sheriff Frogtooth and the Foxtold murders, tf2
I’ve been pretty disconnected from the rest of the CGH group lately, and with no reason other than the bewitching rasta of a busy life. During that time though, I have had time to explore a few things.
I have been driven to play TF2 to a great degree. The sheer variety of the classes, and the fact that all of them are useful, is a feat of design that I have not seen matched. Not even in those MMORPGs that some people get hooked on.
Valve have taken a page from microsoft and a lot of school teachers, by starting to use achievements. To this day I can still hand kids at school a sticker for completing a task, and they are happy. That’s all the motivation they need. Similarly, the average xbox gamer needs only the carrot flavoured achievement, the little ‘ding’ that sounds, letting them know they’ve completed some arbitrary task. As an experiment in psychology, it’s fantastic. Now it’s in Valve games too. Somehow, providing a heap of achievements for medic players is all that was needed to bring them back into prominence.
For some time I played an engineer, hunting for the 10 sentry kills achievement. I have yet to get that one. The medic achievements come hard and fast – but unless you have a good partner you’re somewhat ineffective. Few and far between are the medics that can help more than one player. In a social group the medic is the guy who isn’t so cool, but spends a lot of time with the most cool person. When the cool person isn’t there, they find that they have no social responses for most things. When the cool person is there, they can make snide remarks about those outside their cliche knowing they have the safety of Mr Cool to back them up. That’s how medics work.
4th Edition
If I need to say what it’s the 4th edition of, then you wont be interested in this paragraph. I’m eager to play it, but there are features I immediatly dislike. I don’t like the ‘class roles’ they’ve gone for. That’s nothing but a combat oriented approach to gaming, and doesn’t encourage people to take different groups into gaming.
There’s no place for non-combat characters either. How do you run a local sheriff trying to solve a series of murders in his small town? You don’t. not. in. 4th. You take a party with exactly one Striker, one Controller etc and hack the badies apart.
There are things I like about it too, but I’ll talk about them more after my campaign has started and I have a chance to playtest everything.

