We’ve finally reached the end of the first chapter of our 4th edition campaign. The second chapter will be starting, and will have its own thread as soon as possible. The first chapter was called “The muddy fields of Trouse,” while the second chapter is called “A warm welcome.” I intend this chapter to be a bit shorter than the last.
I had hoped to start this chapter with a live session, but I realise that organizing one of those these days is about as easy as teaching a dog to fly. Nonetheless, a Maptool session should be played as soon as possible.
In the meantime, here is a brief summary of events so far:
This is the view of the shelf above my computer. You can see a heap of D&D books, a couple of cans of paint (One MrHobby and one Tamiya Color. Mr Hobby is better), a beer, a mouse/numberpad hybrid and varoius other things.
These things are moved around frequently, especially the notebooks.
Filed under: games, Organized Event | Tags: 4th edition, campaign, Deadweight, Isley
Moving to the next level
Things have progressed – I’ve created a skeleton forum for us to start posting on. I’ll be filling it up as time goes by, but in the meantime it gives us a way to continue game even when you can’t make it to the seems-like-only-once-a-month-these-days sessions. Don’t worry about how great it is – there’s no charge for awesome.
Here’s a link to the game itself – http://www.myth-weavers.com/games.php?gameid=2648
You also have to register on the site and make a character sheet with at least the character name on it. I have excel sheets for pretty much all the characters, so don’t worry about all the details.
Once you’ve done that, go to the above link and choose ‘join game.’ Then you can post on the forums – HERE, which is where the actual gameplay will happen. If you have some spare time, look through the ‘help’ section – it will tell you about dice rolls, private posts and so on.
Here’s where we ended last time:
Filed under: games, Organized Event | Tags: 4th edition, campaign, Rob is awesome
I’m introducing a new element to the game. The reason for doing this is that I’ve found it can be difficult for some players to attend sessions regularly, for various reasons. To counter this I’m going to move the game to Play-By-Post during the time between actual gaming sessions.
The basic idea is we have a forum set up especially for playing the game, which people can post on whenever they get the chance, to advance the story.
We’ll still have the sessions as often as we can, but not it wont be quite so bad for a player if they can’t make it to one.
For the time being all you have to do is go to http://www.myth-weavers.com/ and register an account. Let me know your account name, or do a search for ‘townleystreet’ on there and PM me. The forum for our game is still under construction, but we should be able to play through it next week.
Filed under: games, Organized Event | Tags: 4th edition, Maptool, Robs Campaign
I’m good for a session tomorrow, but it would have to be between 11:30 and 3pm Australian Time. In addition, if I’m running it we are upgrading to the following software set:
Maptool 1.3.39
- It’s a development release and not a final release I know, but I’ve decided to upgrade for a few reasons.
- I can import tokens that other people have made for the monsters. Some of these come with macros already, and this saves me a LOT of time.
- Topology / Vision – I never really learnt these in 1.2, but the interface in 1.3 is intuitive enough that I’ve figured out how to do a few helpful things – like making walls you can’t see through.
- 4th Edition compatibility. It has lighting and stuff from 4th edition built right in.
Skype or Vent
I’m yet to get a Vent server up and running here, but I know it would be significantly less bandwidth for Isley if we used Vent. As I’m the only person in Japan however, it would probably be best if somebody else set up, or found a free, vent server.
If I do need to set it up here, I’ll try, but it might involve messing with the port forwarding on my router which is all in Japanese – kanji no less – and a bit tricky because of that.
MSN
I’m usually on MSN about half an hour before the actual session.
Tokens
I haven’t entered any stats into the character tokens, and I’m not sure I’ll get the chance too. If possible this is something you can work on before the session. Just open up Maptool and drag a picture in, then play with it. When you’re done you can right-click and save it, macros and all. I think.
I’ll put the server details up on MSN before the session as THEY HAVE CHANGED.
Any questions? Email them to ‘robs game mail 4t gmail.com’ (erase the spaces, and change the 4t to the ‘at’ sign).
It’s now June 3rd (in game). Our devil-may-care band of heroes discovered the ruins of an old monastery – grape vines rampant, and goblin tracks present. They decided to wait one night to prepare for the upcoming challanges as they tried to end the bandit menace once and for all. Would they discover why the bandits were targeting Trouse so ruthlessly? Can Giljew discover the meaning of the strange snake symbol before Deadweight destroys any trace of it?
The next morning they set out once more to the manastery monastery and the one remaining structure – the chapel. Inside it was as dilapidated as the monastery around it – but at the back there was an interesting feature. The chapel bell had been lifted up on a crude structure, ready to ring.
It was an ambush! The goblins came from every direction, overwhelming the party with their sheer numbers. Deadweight reported more than 10 coming through the door behind him at least. A hard and bloody battle ensued – Giljew was thrown accross the room, Isley was stabbed, and Deadweight padded himself in the most appropriate place to pad. It’s difficult to say how exactly they managed to defeat so many enemies, but they did. Wang pushed his way through the piled corpses searching for the last goblin archer – a coward who had run at the sight of his friends being ground and minced like so much goblin offal.
The Wine Cellar
Next they sent Isley down to check out a dark passage. All his efforts came to naught however, when he found that the door was locked. Giljew quickly came to help, and Isley offered the key words “I think it’s locked,” to help Giljew succeed. Once inside they made their way through the dark shadowy cellar…
EDIT: took the manliness out of the monatery
Filed under: games | Tags: 4th edition, Charater History, Deadweight, Fishguld, Giljew
A person who would think nothing about walking into your house and walking out with your most precious possesion generally wouldn’t be considered a ‘good’ person. Certainly not the type you’d invite to a BBQ party at your place at any rate. Strangely enough Giljew was always well-liked by people around him, right up until his little addiction forced him to leave his hometown of Maphelton.
He was the only son of Bolby and Hen Sturrs, a not too well off family, and had to ‘make-do’ with a lot of things in life. His toys tended to look as though they had come from a tree, and fairly recently too. His clothes were made of that special material that is made when various patches of other clothes are combined into one rather faded pair of pants. In short, he lived a frugal childhood.
Perhaps then it will come as no surprise that the first time he ‘held-on-to’ something was at a friends birthday party. His friend, one Quig Gytha, was recieving all manner of gifts – an ornately carved bokbok bird, an exquisity made magical horse that actually neighed as you pushed it around. Giljew’s eyes opened widest when he saw the third gift. It was a small but very authentic looking statuette of a badger. Quig seemed to pass by it rather quickly, thanking his Uncle Shermer before openning the next present.
Later, once all the presents had been opened, and the hot fruit pastries were being served Giljew took another look at the badger. It was just as enticing as he had remembered. He wanted it. Quig seemed happy at the time playing with the horse and some of his other friends, ‘accidentally’ driving it into one adult until they got angry before moving onto the next.
Giljew imagined playing with the badger, just holding it in his hand, or in his pocket. It’s possible that he wasn’t aware that he actually started to do those things. Certainly when he reflected on it later, it had all ‘seemed’ to be in his imagination; And yet, when he got home he felt a certain weight in his pocket that turned out to be the badger.
His stumache went all funny when he realised what he had done. In his mind he thought that Quig would certainly have been treasuring the badger just as he did, and would surely miss it terribly. Images of angry parents stomping through the door came to him. The next day, after a terrible night of not being able to sleep, he secretly left it beside Quig’s front door.
Over time he ‘held-onto’ many other things, and eventually developed his own sense of morals. If he ended up with something, and nobody missed it, was there really any problem?
How Giljew joined the group
This part of Giljew’s history is a little less certain than his childhood. It seems that long after the adventurers became heroes, and had their stories written about them, there was a great interest in their lives, but not so much about how they met. Easily the most popular version of the story is accreditted to Deadweight himself, in his erobiographical ‘Wenches, Wine and Women: Three keys to success.” In this thrilling page-turner Deadweight claims that it was he who recruited Giljew after being impressed by his skills.
Deadweight does claim to have been responsible for a lot of things, including at least 30 fatherless families, but there is a shadow of doubt lying over this particular story. The timeline between Giljew’s known participation in the pirate raids on the ork settlement of Haspork, and Deadweight’s ascendency to leadership disagree by a number of years.
A more likely story, given by Freedman the Older, is that Giljew found he had to leave Fishguld rather quickly after the Governor found out Giljew had stolen something from his daughter that he would be unable to return. In a rather hasty decision he found the best way to descretely leave the port-city: Pirate Ship. Thus began his association with Hannibal Deadweight, as the only two halflings on the boat, and both from a rather challenging childhood, they naturally became friends, and over time, great companions.
The only good goblin is one floating in a soup. So by those standards, it was a pretty good day, but first I should start at the begining (That’s what its for I guess).
When I woke up this morning I thought someone had set fire under my eyebrows. I don’t remember too much of last night. I think they brew this Spiggot Ale from spit, a Giant’s toenail clippings and more spit then filter it through a camel’s pubic hair. All in all, not a bad drop for local rubbish. Once I remembered who I was (Hannibal Deadweight, Halfling Extraordinaire and Dashing Hero of the Seas) and found my pants (just down the hall from my room), I went for a look around. Turns out The big wee lass had already been up at the unholy hour of 10am and gone into town. Apparentally she tried to wake me? Methinks tis a mistake she’ll not make twice… I’m sure I didn’t really proposition her…
Anyway, the lads arrived late last night, seems they found the brewhouse first as well, good lads. Let me introduce my crew to you: One-eyed Furious Wang is my bosun, the best (and only) I’ve ever had. I’m not entirely sure what a bosun does, though if it involves wenching, drinking and beating things with an axe (in variations of that order) then he is definitely good at his vocation. Giljew is my first mate. Not the best man on the sail, he tells me he was ‘born and bred of the forest folk” whatever that means. But I didn’t hire him for his lack of sailing skills. Giljew is a genius, a master, a savant even, of the more… subtle skills. He is therefore a handy halfling for an employer of my vocation. It did my heart good to see the lads again, there is something about Lord Longshanks that makes me uneasy. Methinks something foul in yonder water lurks. The pointy-ears is alright for a bigjob. I’m told that her brother will soon arrive in this backwater spit of a town soon as well. More bossy pointy-ears. Great. Still, if the brother is anything like his sister he might be alright.
So long story short, we set out on the advice of that ranger nob to find these bandits. We was going through the forest when what do we find? That’s right. *illegible* goblins! Well I set Giljew to have a look through the forest, he’s a natural in the forest you see. Wang and I waited, when we heard some ruckus. I didn’t see what happened, but methinks me first mate had startled a troop of ogre morris dancers. I heard swearing, and Giljew showed up, the lad had copped a crossbow bolt in the leg. Worse… a goblin crossbow bolt!
So I jumped into action and chased the little *illegible* down. I managed to kill three of them, I couldn’t find anymore which was disappointing. Wang and Giljew helped me of course, they’re good lads. Wang must’ve remembered it was my birthday yesterday, he gave me a goblin-head flagon. It was the best birthday gift since Fat-lip Widgee and Big Balls Boy Badur gave me them rat conkers when I was a wee lad.
Strange thing, there only being three of them green-skinned whoreson rotten-todger bastards goblins. As the Queen said to the Peach-cobbler, ‘someone’s pissed tinkled in my pie’.
Filed under: games | Tags: 4th edition, campaign, campaign world, Rob is awesome, Spoilers
An infinite variety of experiences cause a man to pray. In a polytheistic world, like that of D&D, it’s important to know which god to pray to for what reason. This can be an easy decision (you want your heist to go well – pray to the god of theives) or a complicated one (your intelligent, magic using mule has acquired a rare disease the night before your big heist – Umm, god of animals? god of medicine? god of magic users? god of theives?). What happens if you pray to the wrong one? Does the right one get annoyed and make things worse?
In this campaign world it is not uncommon to hear somebody tell the story of how they saw a particular god appear in such and such a place; or for them to explain some event through an act of the gods.
The gods worshipped here are all the same ones detailed in the core books, with a couple of slight additions to their areas of command. For the time being I’m going to only detail the Good or Unaligned gods, as these are the ones that you will have the most opportunity to interact with. You will learn more about the other gods, but that will come through the game itself.
*EDIT* added the gods up to Melora. I’ll update the remaining 4 when I can.
I haven’t got any more character histories to post yet – although I might get Deadweight to send me a copy of Wang’s if he has the chance. In the meantime tonight I’m going to detail the world for this 4th edition campaign a little more.
Tonight’s topic will be religion within the Empire. I don’t want to give away too much of the campaign story-line, but there is some significance to it. I think most of it will be basic knowledge to most of the players (more details will need a successful religion check) so everybody gets to read it.



